
Divine Templar Class Guide (High Elf) — strengths, skills and step-by-step
The Divine Templar is the holy warrior of the High Elves: tough, fast, and built to take hits on the front line. Perfect for anyone who wants to start with a hardy, no-fuss class.
In short: The Divine Templar is a High Elf melee warrior, built to endure and hold the front of battle. It is the perfect pick for anyone who wants a tough, simple-to-play character that doesn't go down easily.
Picture a High Elf who set aside magic and embraced faith as a weapon. The Divine Templar fights up close, body on the front line, facing enemies head-on while soaking up whatever comes.
The way it plays is direct and satisfying: you wade into the fight, take the punishment, and don't run away. It's a class that rewards players who love being in the thick of the action, protected by defense and toughness instead of dodging danger.
Overview
| Profile | |
|---|---|
| Race | High Elf |
| Archetype | Melee combat |
| Playstyle | Sturdy tank |
| Difficulty | Easy |
| Main weapon | Fists / blades |
| Position in the line | Starter |
The Divine Templar is the starting point of this combat line: Divine Templar (Starter). It's the foundation where everything begins, so this is where you learn to hold the front before evolving into the next professions.
Strengths
- Toughness to spare (CON 45) — this is the class's highest stat, sitting among the top 4% on the server. In practice, it means you take far more damage and are slow to fall, ideal for newcomers who still misjudge the dodging.
- Solid speed (139 Run Speed) — among the top 22% fastest. You catch fleeing enemies, escape danger when needed, and farm faster because you chase monsters less.
- High physical defense (80 P.Def) — combined with your toughness, it makes you a wall against physical attacks. Melee enemies take ages to chip away at your health.
- Passive buff skills from early on — abilities like Shield and Might improve your defense and strength automatically, with no buttons to press. Fewer things to manage makes the early game nice and smooth.
- Survival-focused — instead of relying on dealing big damage, the Divine Templar wins through patience: it stays standing while the enemy tires out. That makes it reliable both solo and in a party.
Weaknesses
- Low total HP for the level (1647 at level 85) — despite the toughness, the health bar is small compared to other classes. Tip: invest in heavy armor and use health potions on auto-use to compensate.
- Very limited mana (698 at level 85) — you won't be sustaining many magic abilities. Tip: don't count on magic skills to farm; prioritize physical attacks and keep mana use low.
- Very weak magic power (INT 20) — among the bottom 28%. Tip: simply ignore magic damage as a strategy; your strength comes from melee and resilience.
- Modest early damage — you won't drop enemies fast at the start. Tip: be patient, keep your weapon updated, and take advantage of the fact that you last far longer than they do.
Class-defining skills
The Divine Templar starts life with a lean kit of passive abilities — that is, ones that work on their own, with no button to press. They are the backbone of your resilience:
- Lucky — a luck passive that helps you in the early levels by softening penalties when something goes wrong. It's the first one you learn, right at level 1.
- Shield — improves your shield defense. As a passive, it's always active, making you harder to hit and soaking up even more damage.
- Might — permanently increases your physical attack power. It's the little extra damage boost that costs you no mana at all.
- Divine Inspiration — an advanced ability (level 52) that expands your character's potential. It marks the moment the Divine Templar matures and becomes more complete.
- Evolution Defense — a high-level defense passive (76) that further reinforces your toughness. It's the reward for getting far: you become a true wall.
Beginner tip: since almost everything here is passive, your job early on is simple — gear up well, turn on auto-hunt, and let the passives do the rest while you level.
Attributes: what to prioritize
The Divine Templar is a melee class focused on enduring damage, so its attributes revolve around surviving and hitting up close. Toughness and strength are your best friends; magic is not the way.
- CON (toughness/HP) — your number one priority. More CON means more resilience and more time on your feet in battle, exactly what defines the class.
- STR (physical damage) — your main damage source. Since you fight up close, strength translates directly into harder hits.
- DEX (crit/accuracy) — useful in the background to hit more often and land more critical strikes, since your base crit rate is on the low side.
- INT/WIT/MEN (magic/mana) — feel free to forget these as a focus. Your magic is weak and your mana is short, so it's not worth investing here.
Recommended equipment
As a melee warrior, the Divine Templar calls for heavy armor — it gives the highest physical defense and matches your role of taking hits on the front line. The weapon follows the class's attack type, focused on short-range strikes (fists/blades).
What to upgrade first: the armor, so you don't fall, and right after that the weapon, to speed up farming. Keep both always updated as you level — old gear is what stalls a beginner's progress the most.
Step-by-step for beginners
- Create the character — choose the High Elf race and the Divine Templar class. You don't need to overthink creation: what matters comes later, by playing.
- Do the first quests in the starting area — they hand out basic gear, Adena, and teach the controls. It's the perfect warm-up before farming for real.
- Turn on auto-hunt — this feature makes your character farm on its own, automatically attacking monsters of your level. You level up even while the game runs in the background.
- Follow the professions: base → 1st → 2nd → 3rd — each profession change unlocks new abilities and makes you stronger. Do it as soon as the game allows, without skipping a step.
- Prioritize the defense stances and passives — learn Shield and Might early and keep passives like Evolution Defense up to date. They are the heart of your survival.
- Gather Adena and L-Coin — Adena comes from farming and selling drops; L-Coin comes from missions and the Season Pass. This money pays for your gear upgrades.
- Keep weapon and armor updated — every time you have resources, swap or enhance your gear. That's what keeps farming fast and safe.
- Set up potion auto-use — put health potions (and mana, if you use it) on auto-use to make up for your smaller HP bar and farm without dying.
Where to farm
- Auto-hunt on monsters of your level — leave the character hunting creatures suited to your level to earn steady, safe XP.
- Move up to harder zones as you evolve — as you grow stronger, head to areas with tougher enemies that give more XP and better drops.
- Join a party for raids and bosses — in a group you hold the front while others deal damage; your toughness shines in these moments.
- Use the Season Pass and daily missions — they are guaranteed sources of L-Coin, resources, and rewards that greatly speed up your progress.
Common beginner mistakes
- Trying to use magic as damage — your INT and mana are weak; insisting on this only wastes resources. Focus on melee.
- Ignoring armor — relying on toughness alone without proper gear leads to avoidable deaths. Always upgrade your defense.
- Forgetting potion auto-use — with a smaller health bar, playing without automatic potions is asking to die during auto-hunt.
- Being slow to change profession — clinging to the old profession locks away important abilities. Advance as soon as it unlocks.
This class is for you if…
- You like being on the front line, facing danger up close instead of attacking from afar.
- You prefer a tough, simple character that forgives mistakes and doesn't demand micromanagement.
- You enjoy the fantasy of a holy warrior, resilient and patient, who wins through persistence.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Melee combat |
| HP at level 85 | 1647 |
| MP at level 85 | 698 |
| Base physical attack | 4 |
| Base magic attack | 6 |
| Attack type | FIST |


