
Divine Templar (High Elf) class guide — strengths, skills and step-by-step
The Divine Templar is the High Elf paladin: a tough melee fighter who holds the front line while healing and buffing himself. Perfect for anyone who wants to survive a lot and play at a relaxed pace.
In short: The Divine Templar is a holy High Elf warrior who fights up close, soaks an absurd amount of damage and even heals himself. It's the ideal class for anyone who wants a tough character that's easy to keep alive and who holds the front of the party.
Picture a knight of light in gleaming armor who wades into the middle of the monsters and simply won't go down. The Divine Templar is exactly that: a sturdy fighter who mixes melee blows with blessings that keep him and his allies standing.
In practice, playing a Divine Templar is calm and safe. You pull the enemies, hold the crowd, and while they're beating on you your recovery magic keeps giving your life back. It's a forgiving class — great for beginners.
Overview
| Profile | |
|---|---|
| Race | High Elf |
| Archetype | Melee combat |
| Playstyle | Sturdy tank |
| Difficulty | Easy |
| Main weapon | Fists/blades |
| Position in the line | 2nd Class |
The Divine Templar follows the progression line Divine Templar (Starter) → Divine Templar (1st Class) → Divine Templar (2nd Class). You're halfway along: already a complete, strong class with room to grow further.
Strengths
- Absurd toughness (CON 45) — With one of the highest CON values on the server (top 4%), the Divine Templar has a huge pile of health and can take a beating for a long time. In practice, this means you rarely die, even when facing several monsters at once.
- Very high physical defense (P.Def 80) — The heavy armor and the class's build sharply reduce the physical damage you take. That lets you sit comfortably on the front line, holding the enemies while allies attack from afar.
- High movement speed (139) — You're among the fastest (top 22%), so you reach enemies, escape danger and reposition with ease. Moving fast also speeds up farming, because you waste less time between one group of monsters and the next.
- Self-sustain with heals — The HP and MP recovery spells make the Divine Templar almost independent. You can hold a long fight without stopping all the time to use a potion or return to town.
- Buffs that reinforce you and the party — The class carries blessings for attack speed, magic defense and strength. That makes you useful in a group, not just as a body that soaks damage, but as someone who improves everyone around you.
Weaknesses
- Weak magic power (INT 20) — With low INT (only the 28th percentile), your magic attacks hit for little. Tip: don't rely on magic for damage — focus on melee and use spells only to heal and buff.
- Modest raw damage — The Divine Templar prioritizes defense, so it's not the biggest damage dealer in the game. Tip: play in a party with pure attack classes; you hold the monsters and they do the wrecking.
- Very short range (melee) — You need to be glued to the enemy to hit. Tip: use your high speed to close the gap quickly against enemies that attack from afar.
- Depends on MP for heals — Spamming blessings drains mana. Tip: keep the MP recovery spell active and carry mana potions so you don't run out of steam mid-fight.
Class-defining skills
- Haste — Reduces the time between your blows, meaning it raises your attack speed. Keep it on at all times while farming to hit faster.
- Wind Walk — Raises movement speed. Excellent for running between groups of monsters, reaching enemies and moving across the map.
- HP Recovery (Восстановление HP) — A heal over time: it gives your life back little by little. It's what keeps the Divine Templar standing in long fights without spending potions.
- MP Recovery (Восстановление МP) — Restores mana over time. It keeps your magic tank full so you can keep healing and using blessings.
- Magic Barrier — Raises your magic defense. Turn it on against enemies who cast spells to sharply reduce the magic damage you take.
- Berserker Spirit — A buff that raises your aggressiveness in combat, improving your offensive performance. Great for when you want to drop the monsters faster.
- Acumen — Reduces spell casting time, letting you cast blessings and heals more quickly. Useful in tight spots.
- Wild Magic — Raises the magic critical chance of your spells, reinforcing the effect of your magic.
- Might (passive) — Permanently raises your physical attack, with nothing to activate. Just learn it and the bonus already applies.
Attributes: what to prioritize
The Divine Templar is built on defense and sustain, not explosive damage. The heart of the class is toughness, so value everything that keeps you alive longer.
- CON (health and toughness) — Priority number one. It's what gives that mountain of HP and lets you hold the front line.
- STR (physical damage) — Important so your melee blows hit for real, since your power comes from the physical, not from magic.
- DEX (crit and accuracy) — Helps you land more hits and score criticals, adding damage without giving up defense.
- MEN (mana) — Worth some attention so you don't run dry mid-way through heals and buffs.
Recommended gear
As a melee fighter who uses the fists/blades style, you want the weapon suited to that attack type. For armor, go heavy: it raises your physical defense and pairs perfectly with the tank role.
The first thing to upgrade is the armor, because surviving is your main job. After that, upgrade the weapon to keep your damage current. Don't forget to equip jewels and accessories as soon as you get them — every scrap of defense counts.
Beginner step-by-step
- Create the character — Choose the High Elf race and the Divine Templar class. At the start you'll have a simple kit; the focus is learning to move and hit.
- Do the first quests of the starting area — The missions in the starting zone give experience, basic gear and Adena. They teach you the game while making you stronger.
- Turn on auto-hunt — Auto-hunt makes your character farm on its own, automatically attacking monsters of your level. It's the main way to level up: leave it on while you do other things.
- Follow the professions: base → 1st → 2nd → 3rd — With each profession change you gain new skills and get much stronger. Make the switch as soon as you reach the required level so you don't fall behind.
- Prioritize the right skills and buffs — Keep Haste, Wind Walk and the HP/MP recoveries on at all times. Learn the passives (Might, Shield, Focus) as early as possible — they give permanent bonuses.
- Get Adena and L-Coin — By farming you gather Adena (the game's currency) to buy gear. L-Coin comes from activities and the store, and is used for special items.
- Keep weapon and armor updated — Whenever possible, swap for better gear and make upgrades. Outdated gear is the number-one reason progress stalls.
- Join a party when you can — Playing in a group speeds everything up and gives you access to stronger content. As a tank, you're always welcome.
Where to farm
- Auto-hunt on monsters of your level — The golden rule: always farm on enemies close to your level to earn good experience without dying.
- Move up to harder zones as you grow — As you get stronger, switch to areas with tougher monsters, which give more experience and better rewards.
- Form a party for raids and bosses — Big enemies are very worthwhile but require a group. As a tank, your job is to hold the boss while the others deal damage.
- Use the Season Pass and daily missions — They give extra rewards every day and are a steady source of progress for almost free.
Common beginner mistakes
- Trying to focus on magic damage — The Divine Templar's INT is weak; insisting on offensive magic is a waste. Use magic to heal and buff, and hit in melee.
- Forgetting the recovery spells — Many beginners play without turning on HP/MP recovery and burn potions for nothing. Keep them active at all times.
- Letting gear get old — Leveling up with old weapon and armor stalls farming. Update your gear often.
- Always playing solo — The class shines as a tank in a group. Staying solo wastes a big part of its potential.
This is for you if…
- You like to survive and not die — This is the most mistake-proof melee class; it forgives stumbles.
- You want a tank role in the party — If you enjoy holding the front and protecting allies, the Divine Templar was made for it.
- You prefer a calm, safe game — With self-sustain and lots of health, you can farm relaxed without watching the HP bar all the time.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Melee combat |
| HP at level 85 | 3808 |
| MP at level 85 | 1385 |
| Base physical attack | 4 |
| Base magic attack | 6 |
| Attack type | FIST |


