
Doom Cryer Class Guide (Orc) — strengths, skills and step-by-step
The Doom Cryer is the orc who shouts war chants and keeps the party alive. A tanky support, brimming with mana and easy to love in a group.
In short: The Doom Cryer is an orc support who showers the group with war buffs and heals wounds in the heat of battle. It is the perfect class for anyone who enjoys being the piece that makes the whole party perform better.
Picture a massive orc with a thunderous voice who doesn't win the fight alone — he makes everyone around him win. Where he shouts, allies hit faster, run farther and take more punishment.
Playing a Doom Cryer feels great because you're always in the middle of the action, handing out blessings, locking enemies down with fear and healing whoever is about to drop. You're not the star of the damage, but you're the heart that keeps the team beating.
Overview
| Profile | |
|---|---|
| Race | Orc |
| Archetype | Support/Healer |
| Playstyle | Buffs and healing |
| Difficulty | Medium |
| Main weapon | Fists/blades |
| Position in the line | 3rd Class |
The Doom Cryer is the endpoint of a well-defined line of mystic orcs: Orc Mystic (Starter) → Orc Shaman (1st Class) → Warcryer (2nd Class) → Doom Cryer (3rd Class). Each step adds more war chants and more utility for the group.
Strengths
- Practically infinite mana — with the largest mana pool among all classes, you cast buffs, heals and spells without running dry. In practice, this means you never have to stop supporting the group in the middle of a long fight.
- Quite tanky for a support — with HP well above average (72% of the ranking) and great physical defense, the Doom Cryer takes hits without dropping instantly. This lets you stay closer to the front line without becoming an easy target.
- A complete war-buff package — you speed up attack, boost run speed and improve the whole group's casting time. In practice, a party with a Doom Cryer farms faster and moves better.
- Crowd control in the kit — sleep, fear and confusion let you lock down dangerous monsters before they do damage. This turns near-death situations into easy wins.
- Solid magic power (high INT) — with above-average INT, your damage spells and debuffs hit with real weight, so you're not just watching the fight. You can chip in magic damage when the group doesn't need healing.
- Reliable healing — you have instant healing for emergencies and healing over time to keep allies standing. This greatly cuts the reliance on potions and keeps the farming pace going.
Weaknesses
- Slow by default — your run speed is among the lowest (24% of the ranking), so you're slow to arrive and to flee. Tip: cast your own speed chant on yourself and prioritize items that give movement.
- Low physical strength (low STR) — with low STR, your melee attack is weak and you weren't built to trade blows. Tip: leave the damage to the attackers and pour your energy into buffing and healing.
- Weak dexterity (low DEX) — low DEX means less crit and less accuracy, so your physical hits miss and land softly. Tip: don't try to be a solo fighter; your value is in magical support.
- Fragile solo without a group — since your strengths revolve around helping others, alone you kill slowly. Tip: prioritize playing in a party or turn on auto-hunt in quiet zones at your level.
Class-defining skills
- Battle Cry — a war shout that strengthens the group right from the start. Always use it before entering a fight to make your allies more dangerous.
- Chant of Haste — a chant that reduces attack time (faster physical attacks) for the party. Essential to speed up the farming of any melee group.
- Chant of Wind Walk — a chant that increases everyone's run speed. Use it to offset your slowness and to move the group between camps.
- Chant of Acumen — a chant that reduces casting time, letting the group's mages cast spells faster. Great in a party with casters and healers.
- Life Rescue — instant healing to save someone who is about to drop. Save it for emergencies; it's your panic button.
- Recover HP — healing over time that gradually regenerates the target's life. Use it on the tank to keep them standing without spending so much mana.
- Dreaming Spirit — puts an enemy to sleep, taking it out of the fight. Perfect to neutralize a dangerous monster while the group focuses another.
- Fear — makes the enemy flee in terror, buying precious time. Use it when something is hitting you or your allies too hard.
- Vortex of Fire — a damage spell (magic damage) for when you want to help kill. Good for giving that final push or for farming solo.
Attributes: what to prioritize
The Doom Cryer runs on magic and support, so the focus goes to attributes that sustain its chants and survival, not raw strength. Its highest natural attribute is already MEN, which fits the role perfectly.
- MEN (mana) — your greatest asset and what sustains the torrent of buffs and heals; the more you have, the longer you support without stopping.
- CON (life/survivability) — keeps you standing near the front line, where the buffs need to reach everyone.
- INT (magic power) — increases the impact of your damage spells and debuffs, making you useful in attack too.
- WIT (casting speed) — helps you cast buffs and heals faster, important in emergencies.
Recommended gear
The Doom Cryer fights with fists/blades, so look for weapons of that type, but remember your real job is magic — prioritize gear that improves mana, casting and survivability. As a magic support, it wears light armor or robe, which balances protection with magical bonuses.
Early on, upgrade the weapon and armor first as you level up, without overspending on expensive items. Later, focus on improving mana and magic-defense attributes, which is where this class truly shines.
Beginner step-by-step
- Create the character — choose the Orc race and follow the mystic line; you'll start as an Orc Mystic and grow into the Doom Cryer.
- Do the first quests in the starting area — they teach the basics, give starter gear and the first levels effortlessly.
- Turn on auto-hunt — with it, the character farms on its own against monsters at your level, gaining experience while you watch. It's the most practical way to level early.
- Follow the professions in order — advance from Starter to 1st, 2nd and 3rd class as soon as you hit the required levels; each profession unlocks new chants and more utility.
- Prioritize the right stances and buffs — as soon as you learn them, always keep the fast-attack, speed and casting chants active, and have your heal ready on the bar.
- Gather Adena and L-Coin — sell drops and complete missions; these coins pay for weapons, armor and upgrades.
- Keep weapon and armor updated — swapping gear as you level keeps you from becoming too weak and too slow in new zones.
- Join a party whenever you can — the Doom Cryer performs far better helping a group, and you level faster and safer.
Where to farm
- Auto-hunt on monsters at your level — the safest, steadiest way to gain experience solo early on.
- Move up to harder zones as you grow — when you become too strong for the current spot, switch to areas that give more reward.
- Form a party for raids and bosses — this is where the Doom Cryer shines, sustaining the group in long, dangerous fights.
- Use the Season Pass and daily missions — steady sources of experience, Adena and items without relying on luck.
Common beginner mistakes
- Trying to play as an attacker — with low STR and DEX, insisting on melee only wastes the class's potential.
- Forgetting to reapply buffs — chants have a duration, so track and renew them constantly, or the party loses performance.
- Ignoring crowd control — not using sleep, fear and confusion in tight spots leads to avoidable deaths.
- Always playing solo — the Doom Cryer was built for groups; staying solo all the time makes leveling slow and tiring.
This is for you if…
- You like being the heart of the group — you'd rather make everyone perform better than steal the spotlight with damage.
- You enjoy control and strategy — you like locking enemies down, healing at the right moment and dictating the pace of the fight.
- You want to be wanted in a party — a good support always has a guaranteed spot in any group.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Support/Healer |
| HP at level 85 | 3987 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST |


