
Elemental Master class guide (Elf) — strengths, skills and step-by-step
The Elemental Master is the elven mage who heals, buffs and still throws spells. Learn its strengths, the skills that define the class, and a step-by-step to start from zero.
In short: The Elemental Master is an elven support mage who heals allies, hands out buffs and still casts damage spells. It's the ideal pick for anyone who likes to sustain the party and be indispensable in hunts and raids.
Picture an elf in light robes, surrounded by fragments of fire, water and wind dancing around their hands. That's the Elemental Master: a caster who doesn't just sling spells, but keeps the group alive while chaos unfolds.
Playing this class feels like being in control. You read the battle from afar, heal at the right moment, slow enemies down, and give everyone that boost of speed and mana. On your own you manage just fine; in a group, you become the key piece.
Overview
| Sheet | |
|---|---|
| Race | Elf |
| Archetype | Support/Healer |
| Playstyle | Support mage |
| Difficulty | Medium |
| Main weapon | Fists/blades (FIST) |
| Position in the line | 3rd Class |
The Elemental Master is the top of the elven mystic line. The full path is: Elven Mystic (Starter) → Elven Wizard (1st Class) → Elemental Summoner (2nd Class) → Elemental Master (3rd Class). With each step you gain new skills and grow stronger in your support role.
Strengths
- Massive mana pool — with the largest possible mana reserve in your bracket, you can heal, buff and cast spells without running dry mid-fight. In practice, this means you endure long hunts without stopping every minute to recover.
- High magic power — thanks to your high INT, your damage spells hit hard. You're not just a healer: you also contribute real damage when the situation calls for it.
- Complete support kit — you heal, slow the enemy, speed up allies and protect the group's buffs. In a party, this makes you the player who makes everything work better.
- Solo and group versatility — with self-heal and attack spells, you do fine alone on auto-hunt; in a group, your value explodes because you keep everyone standing.
- Good magic defense — the robe and your stats give you decent resistance against enemy magic, helping you withstand damage from other casters.
Weaknesses
- Very low physical strength — your weapon attack is weak, so never count on melee blows. Tip: always focus on magic and leave the heavy lifting to your combat allies.
- Little toughness (low CON) — you have limited HP and fall fast if caught off guard. Tip: play from afar, keep your distance from enemies, and heal before your bar hits red.
- Modest speed — you run slower than many classes, which makes fleeing or repositioning harder. Tip: use your own speed buff and avoid getting surrounded.
- Reliant on mana and timing — your whole kit costs mana and demands using the right skill at the right moment. Tip: learn when to heal, when to slow the enemy and when to attack — it comes with practice.
Class-defining skills
- Fireball — a fire damage spell (MDAM). It's your basic ranged attack to melt monsters while you farm.
- Wind Strike — another ranged damage spell. Good to alternate with Fireball and keep pressure on the target.
- Ice Bolt — a damage spell that also slows the enemy down (speed_down). Use it to hold off monsters trying to close in on you.
- Self Heal — heals yourself. It's your safety net when you take damage and need to recover quickly.
- Battle Heal — a stronger heal usable in combat, on yourself or an ally. It's the heart of your support role in a party.
- Weakness — a debuff that reduces the enemy's physical attack power (pa_down). Great for making a boss or strong monster hit much weaker.
- Wind Shackle — a debuff that increases the enemy's attack time (attack_time_up), meaning it makes them attack more slowly. Use it on dangerous targets to cut down the damage they deal.
- Acumen — a buff that reduces casting time (casting_time_down). On yourself or the group's mages, it makes spells come out faster.
- Wind Walk — a movement speed buff (speed_up) for you and your allies. It partly fixes the speed weakness and helps the group move together.
Attributes: what to prioritize
The Elemental Master is a mage, so everything revolves around magic, mana and survival. You want to cast spells fast, have mana to last, and not die to the first blow.
- INT (magic power) — your number one priority, because it defines the strength of your spells and heals.
- MEN (mana) — essential so you don't run out of energy in the middle of long hunts.
- WIT (casting speed) — helps you cast spells and heals faster, which saves lives in a pinch.
- CON (survivability/HP) — a little extra helps a lot, since your natural toughness is low.
Recommended gear
As a caster, the Elemental Master uses robe-type armor, which boosts mana and magic power — exactly what you need. The weapon falls under the FIST type (fists/blades), but on a mage weapon what matters isn't the physical hit; it's the magic bonus it provides.
When it's time to upgrade, prioritize improving the weapon to raise your damage and healing, and keep the robe current so you don't die easily. Refining (enchanting) and adding an elemental attribute to your gear is the next step as you level up.
Beginner step-by-step
- Create the character — choose an elf and follow the mystic line. You start as an Elven Mystic and will evolve up to the Elemental Master.
- Do the first quests of the starting area — they teach the basics and already hand out gear, Adena and useful items to get going.
- Turn on auto-hunt — this feature makes your character farm on its own in zones at your level, attacking monsters automatically. It's the most practical way to level up while you take care of other things.
- Follow the professions in order — Starter → 1st → 2nd → 3rd. Each class change unlocks new skills and reinforces your support role, all the way up to the Elemental Master.
- Prioritize the right skills — always keep Self Heal and Battle Heal ready, use Fireball and Wind Strike to farm, and activate buffs like Acumen and Wind Walk on yourself and the party.
- Gather Adena and L-Coin — Adena comes from farming and selling drops; L-Coin you earn by hunting and use to buy important upgrades. Don't spend it all at once.
- Keep weapon and armor updated — as you level, swap or improve your gear. Better weapon = more damage and healing; better robe = more survivability.
- Learn the combat sequence — debuff the enemy, buff allies, deal damage and heal at the right time. Over time this becomes automatic.
Where to farm
- Auto-hunt on monsters at your level — the most efficient way to gain XP effortlessly; let the character work.
- Move up to harder zones as you evolve — when you get too strong for an area, switch to tougher monsters that give more XP and better drops.
- Form a party for raids and bosses — this is where the Elemental Master shines, keeping the group alive while facing big enemies for bigger rewards.
- Use the Season Pass and daily missions — they give extra rewards just for playing; fit them into your daily routine.
Common beginner mistakes
- Trying to fight up close — with low physical strength, charging in is a recipe to die. Stay at range and use magic.
- Forgetting to heal in time — don't let your HP bar reach red; heal early, before the danger.
- Ignoring buffs — Acumen, Wind Walk and the rest make a huge difference. Anyone not using buffs is playing at half strength.
- Running out of mana — manage your reserve; spamming skills without control leaves you defenseless at the worst moment.
This is for you if…
- You like being the indispensable support that keeps the group alive and running.
- You enjoy playing from afar, reading the battle and reacting with the right timing, instead of charging into melee.
- You want a versatile class that farms on its own with auto-hunt and is still sought after in any party.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Support/Healer |
| HP at level 85 | 3716 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST |


