
Elemental Summoner class guide (Elf) — strengths, skills and step-by-step
The Elf Elemental Summoner is a support mage with a huge mana pool and elemental spells. Perfect for anyone who wants ranged damage, healing and control without worrying about the front line.
In short: The Elemental Summoner is an elf support mage that blends elemental spells with healing and debuffs. It's ideal for anyone who prefers to play from a distance, support the group and never run out of mana.
Imagine an elven conjurer who calls the power of fire, ice and wind to the battlefield. Instead of trading blows in melee, you stay behind the action, casting spells, weakening enemies and keeping everyone on their feet.
Playing an Elemental Summoner feels comfortable and safe. You almost never run out of mana, you have self-healing to stay alive, and you still help the group with buffs and debuffs. It's a patient class — more about your head than your reflexes.
Overview
| Profile | |
|---|---|
| Race | Elf |
| Archetype | Support/Healing |
| Playstyle | Ranged mage |
| Difficulty | Medium |
| Main weapon | Fists/blades (caster weapon) |
| Position in the line | 2nd Class |
This class is part of a natural progression line for the elven mage: Elven Mystic (Starter) → Elven Wizard (1st Class) → Elemental Summoner (2nd Class). In other words, you start as an apprentice of magic and gain spells and power with each profession.
Strengths
- Practically infinite mana — with the highest possible mana value (rank 100 among all classes), you can cast spell after spell without standing around waiting to recover. In practice, that means continuous, pause-free farming.
- Very high magic power — with INT among the best on the server (78%), your spells hit hard. Each Fireball or Wind Strike really hurts, even without you having to get close.
- Built-in self-healing — you have healing spells that keep your health full without relying on expensive potions. That makes farming far cheaper and safer in the long run.
- Control and debuffs — you can slow enemies down, weaken their attack and mess with their attack speed. In a group or a duel, that becomes an advantage at the right moment.
- Support buffs — spells that increase casting speed and run speed help you and your allies perform better. You're not just damage — you're a useful piece in the group.
Weaknesses
- Almost no physical strength — with very low STR (11%), your weapon attack is symbolic. Tip: never try to hit up close; solve everything with magic and keep your distance.
- Low toughness — with low CON (15%), you have less health than front-line classes and go down fast if you get surrounded. Tip: use your self-heal early and stay away from the target.
- Below-average speed — at 129 speed (30%), you run slower than many classes. Tip: use your speed-up spell to flee and reposition when needed.
Class-defining skills
- Fireball — ranged fire magic damage. It's one of your main attack spells from the start; use it to melt single targets.
- Wind Strike — wind magic damage. It works as a quick alternative to Fireball; alternate between them depending on the cooldown.
- Ice Bolt — ice magic damage that also slows the enemy down. Great against monsters that try to flee or reach you.
- Self Heal / Battle Heal — heals that restore your own health. Use them whenever you take damage so you don't rely on potions; Battle Heal heals more and comes a bit later.
- Weakness — a debuff that reduces the enemy's physical attack. Cast it on strong monsters or bosses to take less damage.
- Wind Shackle — a debuff that increases the enemy's attack time, meaning it strikes more slowly. Excellent for locking down a dangerous target.
- Acumen — a buff that reduces casting time. With it, you cast spells faster and farm much better.
- Wind Walk — a buff that increases run speed. It makes up for your low speed and helps you reposition.
- Concentration — a buff that lowers the chance of your spells being canceled when you take damage. Useful so you don't lose important casts.
Attributes: what to prioritize
As a mage, your damage and survival come from magic and mana, not brute force. Prioritize everything that increases magic power, casting speed and mana pool.
- INT (magic power) — the most important attribute; the higher it is, the stronger each spell.
- MEN (mana) — sustains your spells and helps resist magic debuffs; you're already strong here, so keep it.
- WIT (casting speed) — casting faster means more damage per minute and more efficient farming.
- CON (health) — secondary, but a little extra health gives you a margin of error against being surrounded.
Recommended gear
Use the class's caster weapon (the fists/magic-blade type) and prioritize light armor or robes, which suit mages and help with mana regeneration. Don't try to use heavy armor: it hampers your casting.
The first thing to upgrade is always the weapon, because it directly increases the power of your spells. After that, focus on armor pieces and on improving attributes (enchantments) bit by bit, as you gather resources.
Beginner step-by-step
- Create the character — choose the Elf race and follow the elven mage line. You'll spawn in the elven starting area.
- Do the first quests — the starting-area missions give basic gear, Adena and easy XP. Don't skip them: they teach you the game.
- Turn on auto-hunt — this feature makes your character farm on its own against monsters of your level, casting spells automatically. It's the main way to level up in Essence.
- Follow the professions — you start as Elven Mystic (Starter), become Elven Wizard (1st Class) and then Elemental Summoner (2nd Class). With each change you gain new skills and more power.
- Prioritize the right skills — keep Acumen and Wind Walk active at all times to cast and move faster, and use your heal whenever your health drops.
- Gather Adena and L-Coin — sell drops, do missions and use the server's economy to buy better weapons and armor. L-Coin opens access to special items.
- Keep weapon and armor updated — whenever possible, swap to gear of your level. Old gear lets your damage fall behind fast.
Where to farm
- Auto-hunt on monsters of your level — let your character farm on its own where enemies give good XP and die quickly to your spells.
- Move up to harder zones as you grow — when your damage is more than enough in the current area, switch to a tougher one for more XP and better drops.
- Form a party for raids and bosses — in a group you stay safe and split bosses that give big rewards; your support shines here.
- Use the Season Pass and daily missions — they're steady sources of XP, Adena and items with little effort.
Common beginner mistakes
- Trying to fight in melee — your strength is minimal; getting close only exposes you. Always attack from a distance.
- Ignoring healing — many beginners die by not using Self Heal/Battle Heal in time. Heal early, not at the last second.
- Forgetting the buffs — without Acumen and Wind Walk you farm much slower. Always reactivate them.
- Using heavy armor — it hampers your casting; stick with light armor or robes.
This is for you if…
- You like playing from a distance, casting spells instead of trading blows.
- You prefer a patient, safe class that heals itself and almost never runs out of mana.
- You enjoy supporting the group with buffs and debuffs as well as dealing damage.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Support/Healing |
| HP at level 85 | 3716 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST |


