
Elven Elder class guide (Elf) — strengths, skills and step-by-step
The Elven Elder is the heart of any group: it heals, resurrects and protects allies. Discover why this elven support class is one of the most prized in raids and parties.
In short: The Elven Elder is the elves' support and healing class, built to keep the group alive with powerful heals, resurrection and debuffs. It's ideal for anyone who loves team play and wants to be indispensable in any raid.
Imagine being the person everyone looks for before a tough fight. The Elven Elder is exactly that: a serene, powerful elven healer who turns a weak party into a group capable of taking down bosses.
Playing an Elder has its own rhythm. You don't rush in front swinging at everything — you watch, anticipate danger and drop the heal at the right moment. It's less about damage and more about reading the battle, and that brings enormous satisfaction when the group survives thanks to you.
Overview
| Profile | |
|---|---|
| Race | Elf |
| Archetype | Support/Healing |
| Playstyle | Support/healing |
| Difficulty | Medium |
| Main weapon | Fists/blades (magic gloves) |
| Position in the line | 2nd Class |
The Elven Elder is part of the elven mystic line and follows this evolution path: Elven Mystic (Starter) → Elven Oracle (1st Class) → Elven Elder (2nd Class). In other words, you start as a magic apprentice and mature into the group's main healer.
Strengths
- Huge mana pool — With 1,847 MP at level 85, the Elder has the largest mana tank among the classes. In practice, this means you can cast heal after heal without running "dry" in the middle of a long fight.
- Solid health — With around 4,065 HP at level 85, the Elder takes more hits than most mages. That gives you room to make mistakes and survive when a monster slips away and comes at you.
- High magic power — Its INT of 37 is among the highest in the game. Since healing and magic scale with magic power, your heals are strong and your damage spells still hurt enough for you to farm solo.
- Complete support kit — You heal one ally, heal the whole group, resurrect the fallen and still weaken enemies with debuffs. Few classes offer so much utility in a single package.
- Always wanted in a party — As an elite support, the Elder almost never goes without a group. In raids and bosses, having an Elder is the difference between winning and wiping (the whole group dying).
Weaknesses
- Very low physical strength — With a STR of just 21, your melee attacks are weak. Tip: don't try to hit monsters — rely on your damage spells and leave the heavy lifting to your allies.
- Low toughness — Your CON of 25 is low, so you're not a "tank." Tip: keep your distance from enemies, let the party hold the aggro (the monsters' attention) and stay behind the front line.
- Modest speed — With 129 run speed, you're not the fastest to flee from danger. Tip: position yourself well before the fight starts and use speed buffs/items when you need to reposition.
- Limited solo damage — On your own you can farm, but slowly. Tip: use auto-hunt to level up patiently and unleash the class's full power when you're in a group.
Class-defining skills
- Heal — Your main single-target heal. Use it to keep the tank or DPS alive during the fight — it's your bread and butter.
- Group Heal — Heals the entire group at once. Essential when several allies take damage at the same time, such as during a boss's area attacks.
- Battle Heal — A fast heal designed for the heat of battle, with a quick cast. Perfect for emergencies, when every second counts.
- Resurrection — Brings a fallen ally back to life, recovering part of the lost experience. It's one of the most valuable skills in the game and the reason every group wants an Elder nearby.
- Divine Strike — A magic damage strike (MDAM = magic damage). It lets you deal damage while farming solo or helps take enemies down in a group.
- Weakness — A debuff that lowers the enemy's physical attack. Cast on a boss or strong monster, it makes them hit your group less, which makes the tank's life much easier.
- Wind Shackle — A debuff that makes the enemy slower to attack (increases the time between its hits). In practice it reduces the pace of damage the enemy deals.
- Ice Bolt — A damage spell that also slows the target (makes the enemy slower). Great for controlling a dangerous monster while your group deals with it.
- Favorable Cover — A protection/positioning ability that helps keep allies safe in critical moments. Use it to give the group breathing room in tight fights.
Attributes: what to prioritize
The Elven Elder is a magic healer, so anything that improves your heals and spells is a priority. Your main focus is mana, magic power and cast speed.
- MEN (Mentality) — Increases your mana and magic resistance. Since you cast many heals, more mana means enduring long fights without stopping.
- INT (Intelligence) — Increases magic power, making your heals and spells stronger. It's the heart of your performance.
- WIT (Wit) — Increases cast speed. Healing faster can save an ally by a fraction of a second.
- CON (Constitution) — A bit of toughness helps survivability, since it isn't the class's natural strong point.
Recommended equipment
Since the Elder attacks with fists/magic blades (gloves), prioritize magic weapons that boost your magic power and mana. For armor, use light or robe pieces, which suit mages and grant mana and casting bonuses.
What to upgrade first: focus on the magic weapon, because it boosts both healing and damage. Then invest in armor to survive better, and after that in jewels and accessories that increase mana and resistances.
Step-by-step for beginners
- Create the character — Choose the Elf race and start with the Elven Mystic starter class. That's the beginning of the line that leads to the Elder.
- Do the first quests of the starting area — The early quests teach the basics and give equipment, Adena and free XP. Don't skip this step.
- Turn on auto-hunt — Auto-hunt makes your character farm on its own against monsters of your level, attacking and using skills automatically. It's the most practical way to level up while learning the game.
- Follow the professions: base → 1st → 2nd → 3rd — You start as Mystic, become Elven Oracle at 1st class, Elven Elder at 2nd, and later the 3rd class. Each change unlocks stronger heals and skills.
- Prioritize healing and debuff skills — Keep Heal, Group Heal and Resurrection always updated. Also learn debuffs like Weakness and Wind Shackle to help the group.
- Gather Adena and L-Coin — Adena comes from farming and selling items; L-Coin comes from missions and progress. Use these currencies to buy consumables and upgrade gear.
- Keep weapon and armor updated — As you level up, swap to better equipment. An outdated magic weapon makes your heals weak and hurts the whole group.
- Join a party — The Elder shines in a group. Look for a party or clan to join raids and feel the true power of the class.
Where to farm
- Auto-hunt on monsters of your level — Start farming in zones suited to your level, letting auto-hunt handle the grind while you keep an eye on it.
- Move to harder zones as you grow — As you gain levels and better gear, switch to more dangerous areas that give more XP and rewards.
- Form a party for raids and bosses — This is where the Elder helps most. Your heals and resurrections make it possible to face enemies that would be impossible solo.
- Use the Season Pass and daily missions — These activities give steady rewards of XP, Adena and items. Do them every day to speed up your progression.
Common beginner mistakes
- Trying to hit monsters in melee — With low physical strength, you only waste time. Trust your spells and your healing role.
- Letting mana run out — Even with lots of mana, casting heals nonstop empties the tank. Learn to conserve and use MP recovery items.
- Ignoring debuffs — Many beginners only heal and forget to weaken the enemy. Using Weakness and Wind Shackle makes the group's life much easier.
- Not upgrading the magic weapon — A weak weapon makes your heals weak. Keep your gear up to date.
This class is for you if…
- You enjoy team play and being the piece that keeps everyone alive.
- You'd rather think and anticipate danger than charge in swinging at everything.
- You want a class that's always wanted in parties, raids and clans.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Support/Healing |
| HP at level 85 | 4065 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST |


