
Hierophant Class Guide (Human) — strengths, skills and step-by-step
The Hierophant is the healing heart of any group: as long as they are standing, the whole team stays alive. See why this human class is the favorite of players who love being indispensable.
In short: The Hierophant is the ultimate healer and magical support of the human line — it keeps the group alive with powerful heals, resurrects fallen allies and even throws offensive magic. It is perfect for those who like to be the piece that makes the whole team work.
Imagine being the person without whom nobody enters a tough battle. The Hierophant is exactly that: a blessed priest who channels divine light to heal, protect and, when needed, bring companions back from the dead.
Playing a Hierophant has a different rhythm. You don't just stare at your own character — you read everyone's health bars, decide who to save first, and feel enormous pride when the group survives a tough boss thanks to your hands. It's a class of calm, attention and impact.
Overview
| Profile | |
|---|---|
| Race | Human |
| Archetype | Ranged caster |
| Playstyle | Support and healing |
| Difficulty | Medium |
| Main weapon | Fists/blades |
| Position in the line | 3rd Class |
The Hierophant is the final point of one of the most classic journeys in the game: Human Mystic (Starter) → Cleric (1st Class) → Prophet (2nd Class) → Hierophant (3rd Class). At every step of this line you gain better heals and more support tools.
Strengths
- Huge mana (absolute top of the server) — with around 1847 MP at level 85, the Hierophant can cast heal after heal without running out of fuel. That means you can endure long fights without stopping to rest.
- Very high magic power (INT 41) — your INT is among the highest in the game, so both your heals and your damage spells hit hard. You heal a lot per cast and still hurt the enemy when there's time to spare.
- Above-average health for a mage — with around 3969 HP at level 85, the Hierophant is tougher than most mages. You don't drop from a stray hit, which is vital for a healer who must survive to keep others alive.
- Complete healing kit — you have instant heals, group heals and heal-over-time. This gives you an answer for any situation: heavy burst damage or slow attrition.
- Can resurrect allies — when a companion dies, you bring them back instantly, without them wasting time running back. In a raid, this can decide victory.
- Indispensable in a group — every team wants a Hierophant. You're never left without an invite to a party, raid or boss hunt.
Weaknesses
- Low speed (among the slowest) — with 124 run speed, you move slowly. Tip: prioritize items and buffs that boost speed and always stay close to the group so you aren't caught alone.
- Low dexterity and strength — with DEX 21 and STR 22, your physical strikes are almost nonexistent and you miss more. Tip: never try to "hit" the enemy in melee; your damage comes from magic, not from your fists.
- Fragile if exposed — despite having good HP for a mage, you're still a priority target for enemies. Tip: stay behind the frontline characters and let the tanks hold the monsters' attention.
- Less effective alone — your power shines when healing others; farming solo you kill more slowly than pure damage classes. Tip: use auto-hunt to level up and save your full strength for group play.
Class-defining skills
- Battle Heal — a fast, strong heal to use in the middle of a fight; it's your emergency button when an ally takes a heavy blow.
- Group Heal — heals the whole group at once; perfect when an enemy spell hits several companions at the same time.
- Heal — your standard heal, efficient and cheap on mana, to keep your allies' health topped up between attacks.
- Self Heal — heals yourself; it keeps you standing so you can keep looking after the rest of the team.
- Resurrection — brings a dead ally back and even recovers part of the lost experience; it's the skill that saves whole groups in a raid.
- Sleep — puts an enemy to sleep, taking it out of the fight for a while; great for controlling a dangerous monster while the group focuses on another.
- Weakness — weakens the enemy's physical attack (pa_down), making it hit your group softer; a very useful protective debuff.
- Divine Strike — a damage spell (magic damage) to hurt the enemy when your heals aren't needed; that way you're never just standing idle.
- Ice Bolt — a damage spell that also slows the target (speed_down), helping you escape or keep enemies away from the group.
Attributes: what to prioritize
The Hierophant is a support mage, so everything revolves around magic and mana. Your priority is to boost what it already does best: heal a lot and endure long fights.
- INT (magic power) — this is the number-one attribute: it raises the strength of both your heals and your damage spells. Whenever you can reinforce INT, do it.
- MEN (mana) — guarantees an even larger mana reserve, so you never stop healing in the middle of an important battle.
- CON (health) — gives more HP and helps you survive when the enemy decides to attack you; a dead healer heals no one.
- WIT (cast speed) — makes your heals and spells come out faster, which is precious when every second counts to save an ally.
Recommended equipment
Since the Hierophant fights with magic, its focus weapon is fists/blades (mage weapons), and you never rely on hitting physically. What matters is that the weapon adds magic power and mana, not physical damage.
Use light or robe armor (mage type), which matches your attributes and gives mana and regeneration bonuses. To upgrade, improve the weapon first (to heal and attack harder) and then the armor, always aiming for pieces that boost INT, MEN and cast speed.
Step-by-step for beginners
- Create the character — choose the Human race and start as a Human Mystic; it's the first step of the line that ends in the Hierophant.
- Do the first quests in the starting area — they teach the basics, give you your first weapon and armor and an early experience boost.
- Turn on auto-hunt — this mode makes your character farm on its own against monsters of your level, leveling up even while you organize skills or rest.
- Follow the professions in order — go from Starter to 1st Class (Cleric), then 2nd (Prophet) and finally 3rd (Hierophant); each profession unlocks better heals and new spells.
- Prioritize the right skills — take and level up your heals (Heal, Battle Heal, Group Heal) and Resurrection as soon as they unlock; then invest in control (Sleep, Weakness) and one damage spell for farming.
- Gather Adena and L-Coin — by hunting and selling drops you accumulate Adena for repairs and purchases; L-Coin comes from missions and the shop, and is used for special items.
- Keep weapon and armor up to date — swap for better gear whenever possible; a Hierophant with old gear heals less and dies more easily.
- Join groups early — your class shines in a party; the sooner you make friends and heal for them, the faster you level and the more invites you get.
Where to farm
- Use auto-hunt on monsters of your level — it's the most relaxed way to level up solo without staying glued to the screen.
- Move up to harder zones as you evolve — stronger monsters give more experience and better rewards once you can stand up to them.
- Form a party for raids and bosses — this is where the Hierophant performs at its best, keeping the group alive against powerful enemies.
- Make use of the Season Pass and daily missions — they give experience, Adena and extra items steadily, greatly speeding up your progress.
Common beginner mistakes
- Trying to fight in melee — with low strength and dexterity, your physical strikes do almost no damage; leave the fighting to magic.
- Forgetting to manage mana — even with huge MP, casting everything carelessly leaves you dry at the wrong moment; save heals for critical moments.
- Healing only one person and ignoring the group — learn to use the group heal and watch all the health bars, not just the tank's.
- Getting too far ahead — being slow and a priority target, advancing before the group is a recipe for dying alone; always stay protected behind the frontline.
This class is for you if…
- You like being indispensable and love the feeling of being the one who keeps the team alive.
- You prefer to think and react to the whole group rather than focusing only on your own character.
- You want a class that always gets an invite to a party, raid and boss hunt.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Ranged caster |
| HP at level 85 | 3969 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST |


