
Spellsinger class guide (Elf) — strengths, skills, and step-by-step
The Spellsinger is the elven mage that blends offensive magic with support: huge mana, strong spell damage, and healing at the right moment. See skills, attributes, and a beginner walkthrough.
In short: The Spellsinger is a hybrid elven mage that combines attack magic with support and healing abilities. It is perfect for players who want to deal ranged damage but also enjoy helping the group survive.
Picture a light-footed elf who chants spells while fireballs and wind lances streak across the battlefield. The Spellsinger isn't just a spell-slinger: it can also heal itself, slow down enemies, and give allies extra breathing room.
In practice, playing a Spellsinger is a dance between attacking and caring. You stay away from the chaos, melt monsters with magic, and when someone (including you) takes damage, you drop a heal at the right moment. It's a versatile class and a joy to learn.
Overview
| Profile | |
|---|---|
| Race | Elf |
| Archetype | Support/Healer |
| Playstyle | Hybrid mage |
| Difficulty | Medium |
| Main weapon | Fists/blades (but the focus is magic) |
| Position in line | 2nd Class |
The Spellsinger is part of the elven mystic line. The path is Elven Mystic (Starter) → Elven Wizard (1st Class) → Spellsinger (2nd Class) — meaning you start as a magic apprentice and grow into a complete spell-singer.
Strengths
- Giant mana pool — With the highest mana among classes (absolute top), the Spellsinger casts spell after spell without running out of fuel. In practice, that means farming longer without stopping to rest.
- High magic damage — High INT (among the best) makes every spell hit hard. Your ranged attacks drop monsters fast, which greatly speeds up your experience gain.
- Self and group healing — Unlike a pure mage, the Spellsinger has healing spells. You hold your own in tight spots and still support allies in a party.
- Enemy control — Skills that reduce speed and weaken the target make monsters slower and frailer. That buys you time to kill before taking damage.
- Party versatility — By mixing damage and support, you're rarely left out: great for farming solo with auto-hunt or for reinforcing a group on bigger hunts.
Weaknesses
- Low health (low HP) — Your health is one of the lowest on the server, so a few hits in a row can take you down. Tip: keep your distance from enemies and heal early, without waiting for the bar to go red.
- Nearly nonexistent physical strength — With very low STR, hitting with your weapon isn't an option. Tip: forget melee combat and rely 100% on spells.
- Fragile in melee (low CON) — Your toughness is weak, so being surrounded is dangerous. Tip: position yourself behind the group and let the tanks hold the monsters' attention.
Class-defining skills
- Fireball — A fireball that deals magic damage. It's one of your basic attacks for melting targets at range from early on.
- Wind Strike — A wind lance dealing magic damage, great as an opening attack and for variety against fire-resistant enemies.
- Ice Bolt — Ice magic damage that also reduces the target's speed. Use it to keep monsters from reaching you.
- Aqua Swirl — Another magic-damage spell to add to your attack rotation as you level up.
- Blizzard — A powerful high-level ice spell that deals heavy damage and also slows the target. Your "finisher" for groups of monsters.
- Battle Heal — A fast heal that restores a good chunk of health in combat. It's your lifeline when HP drops.
- Self Heal — A simple heal to keep yourself whole between fights without spending potions.
- Wind Shackle — A debuff that makes the target attack more slowly, reducing the damage you (or the group) take.
- Acumen — A buff that speeds up casting time, meaning you cast spells faster and deal more damage per second.
- Wind Walk — A movement-speed buff, useful for you and the group to move faster between hunts.
Attributes: what to prioritize
The Spellsinger is a mage at heart, so everything revolves around magic and mana. Its two pillars are INT (magic damage) and MEN (mana), which are already naturally high on the class.
- INT (Intelligence) — The most important attribute: it directly increases the damage of your spells.
- MEN (Mentality) — Provides a huge mana pool so you can cast nonstop.
- WIT (Wit) — Helps you cast faster, increasing your damage over time.
- CON (Constitution) — Since your health is low, any HP/toughness gain helps you survive.
Recommended gear
Although the class uses fists/blades on paper, your real "damage" comes from spells — so always prioritize a weapon and items with magic bonuses. As a mage, wear light armor/robe, which fits your casting mechanics.
Early on, focus on upgrading the weapon first (more magic damage = faster farming) and then reinforce your armor to take more hits. Keep everything at the level of your farming zone and swap as soon as something better appears.
Beginner step-by-step
- Create the character — Choose the Elf race and the mystic line. You'll start as an Elven Mystic, the magic apprentice.
- Do the first quests in the starting area — They teach the basics, give starter gear, and an experience boost. Don't skip this part.
- Turn on auto-hunt — Enable automatic mode so the character farms on its own in zones at your level. It attacks, uses spells, and levels up while you follow along.
- Follow the professions in order — Advance from Starter → 1st Class (Elven Wizard) → 2nd Class (Spellsinger). Each change unlocks stronger spells and improves your attributes.
- Prioritize the right skills — Always keep your attack spells updated and turn on buffs like Acumen (casting) and Wind Walk (speed) before farming.
- Gather Adena and L-Coin — Use auto-hunt and missions to stack up currency. With it you buy gear, potions, and upgrades.
- Keep your weapon and armor updated — Whenever possible, swap for items at your level. Old gear makes farming slow and dangerous.
- Use healing wisely — Don't wait for HP to hit zero. Drop Battle Heal early and save potions for emergencies.
Where to farm
- Auto-hunt on monsters at your level — Let the character farm on its own in zones suited to your level to climb safely.
- Move to harder zones as you progress — As you gain levels and gear, migrate to tougher areas for more experience and better drops.
- Form a party for raids and bosses — Big enemies call for a group. Your magic damage and heals shine in these fights.
- Take advantage of the Season Pass and daily missions — They're steady sources of rewards that greatly speed up your progress.
Common beginner mistakes
- Trying to hit with your weapon — With nearly zero physical strength, melee attacking is a waste. Always rely on spells.
- Standing too close to monsters — Your health is low; staying on the front line is a recipe for death. Keep your distance.
- Forgetting to manage mana — Even with huge mana, casting carelessly drains the bar. Aim your strong spells at the right targets.
- Ignoring healing — You have heals for a reason. Don't rely only on potions; use Battle Heal when you need it.
This class is for you if…
- You like attacking at range and watching enemies melt under magic instead of trading blows up close.
- You enjoy versatility — dealing damage one moment and healing the group the next.
- You prefer to think before acting — positioning well, controlling enemies, and managing mana and healing.
Quick summary
| Attribute | Value |
|---|---|
| Archetype | Support/Healer |
| HP at level 85 | 3579 |
| MP at level 85 | 1847 |
| Base physical attack | 3 |
| Base magic attack | 6 |
| Attack type | FIST (fists) |


