Back to news

Dwarf: beginner's race guide — classes, strengths and weaknesses

Meet the Dwarf race of Lineage 2 Essence: the masters of money, the forge and extra loot. See roles, strengths and weaknesses, and where to begin.

by admin 4 min read

In short: The Dwarf is Lineage 2's economy race — a specialist at gathering money, crafting equipment and looting extra rewards from monsters. It isn't the best at raw damage, but it's the one that keeps its own wallet (and the clan's) full over the long run.

In the fantasy of Lineage 2, Dwarves are a short, sturdy and stubborn folk, in love with gold, ore and anything you can hammer on an anvil. While other races dream of magic and glory in battle, the Dwarf dreams of profit.

In practice, that makes it the most "commercial" race in the game. Its classes revolve around two ideas: pulling more items from enemies (the looter's path) and turning raw materials into equipment (the smith's path). If you enjoy playing the server's economy, this is your race.

Overview

Profile
Role Utility and economy (farm, loot and craft)
Style Melee combat, backed by support and gathering
Difficulty Medium — easy to play, takes patience to profit
Number of classes 7

The Dwarf fights up close with physical weapons, but its real power lies outside combat: it extracts resources and crafts items worth money. It's the race for the player who thinks long term.

Strengths

  • Extra income from every hunt. The Dwarf's looting skills make monsters drop more materials and items, turning ordinary farming into a steady source of adena.
  • Gear independence. The smith's path lets you craft your own gear, so you depend less on the market and other players to equip yourself.
  • Solid melee durability. Being sturdy and physically strong, the Dwarf holds the front line well during hunts and takes hits better than fragile classes.
  • Huge value in party and clan. A good Dwarf feeds the group with materials, consumables and equipment, and is always welcome in any team.

Weaknesses

  • Limited peak damage. The Dwarf wasn't built to top the damage chart; the focus is utility, not soloing bosses in seconds.
  • No offensive magic. It's a purely physical race, so you won't have area spells or magic attacks to vary your style.
  • Slow profit curve early on. The Dwarf's real payoff comes with time and investment; in the first levels it feels less flashy than direct-damage classes.

Dwarf classes

Each class below has its own detailed guide here on the blog. Here's a summary of each one's role, organized by tier:

  • Starter
    • Dwarf Fighter — every Dwarf's starting point; a simple melee fighter while you decide your path.
  • 1st Class
    • Scavenger — the looter; specializes in pulling extra materials and items from monsters.
    • Artisan — the craftsman; focuses on making equipment and useful items.
  • 2nd Class
    • Bounty Hunter — the looter's evolution, with even more efficient farming and loot.
    • Warsmith — the artisan's evolution, master of the forge and heavy crafting.
  • 3rd Class
    • Fortune Seeker — the peak of the looting and wealth-generation path.
    • Maestro — the peak of the smith's path, the greatest equipment crafter.

How to start

For newcomers, the best aim is the Scavenger if you want quick profit from looting, or the Artisan if you'd rather craft your own gear. Both start as a Dwarf Fighter, so you decide later.

  1. Create the character by choosing the Dwarf race and giving it a name.
  2. Do the starting quests in the start region: they teach the controls and already hand out basic equipment and rewards.
  3. Turn on auto-hunt (automatic hunting) to level up comfortably — the character attacks and uses skills on its own, ideal for leveling while you learn.
  4. Do the class change when you reach the indicated level, choosing Scavenger or Artisan.

Tip: always keep HP/MP potions in the auto-supply bar. During auto-hunt they're used automatically and stop you from dying without noticing.

Common beginner mistakes

  • Selling materials too cheap, too soon. Many items the Dwarf collects are worth more stored or refined; learn the prices before dumping everything.
  • Ignoring gear attributes. Enhancing and adding attributes to your gear makes a huge difference; don't run around with "raw" items only.
  • Trying to compete on damage. The Dwarf won't win a damage race — anyone who plays it as a pure warrior gets frustrated. Its strength is profit and utility.

It's for you if…

  • You enjoy economy and long-term progress and like the idea of getting rich inside the game.
  • You want to be self-sufficient, crafting your own equipment without relying on the market.
  • You value group utility, being the person who supplies the party and clan with resources.
Share𝕏WhatsApp